News about Beatrice spreads around Azulel, and she's heralded as 'The Healer'. What I'd like to know is why do they seem to revere someone who can heal so much? I mean, there are crests that allow them to have healing spell, too. Anyway, she's being invited by Queen Lavigne for her part in rescuing the people of Galliete. Dovan or Davon, whoever his name is, talks to the queen. Back to Beatrice, Razima tells her that they're going to the Imperial City.
Weeks have gone by and Sarvius and other members of White ??? are busy repairing their Fort. Apparently Elijah didn't destroy them because Brotherhood will be labeled evil by people if he did it. There are still many things to be done. Sarvius meets up with Scarllet and tells her that Ful'qa tribe, the oldest tribe in Azulel who is known to seldom interact with outsiders, contacted him and summoned for his presence. As Sarvius couldn't leave the Fort because he's overseeing the whole thing, he asks Scarllet to go there in his place.
Because if Ful'qa summons someone, then surely it must be something important.Scarllet agrees. She's told that a member of Ful'qa will be waiting in the Ful'qa tribe area. They must speak to the patriarch of the tribe.
You need to go north west of Ruins of Gilliate.
Scarllet, accompanied by Telma and Wyatt arrive there, and meet Uhra, the Ful'qa's protector. Uhra joins the group. Turns out that Uhra is a woman (although Telma commented sarcastically that Sarvius said a 'he' and not a 'she').
For being the oldest tribe, most of them speak like retarded people, children or house elves. You can buy better weapons and scrolls here. There are heal scroll, imbecile scroll, dispel scroll.... Imbecile scroll, is that perhaps the reason why they all sound like imbeciles? There are also item store there, but not much difference.
Money is pretty tight and so is experience in this game. So far Scarllet is lv 10. Beatrice is much less, because when she fight the Marauders, even though you go outside the Ruins and then enter it again, the fiends (the Marauders) are gone... well, not exactly gone, more like laying on the ground rolling around in pain or like zombies.
Tips:
you can either buy two more armors (forget the name) for Beatrice's group part later or just take out Scarllet's and Uhra's armors, if you choose not to use more money than needed. There won't be that armor sold in the Imperial city to equip Razima and Sylph.
They meet the Patriarch, a man named Zucca who can speak normally. Apparently he was an outsider, but as he was chosen by the spirits what could he do?
He tells them that 20 years ago there is this Divine War in Azulel, and Ful'qa fought against the Brotherhood. Wyatt commented that he didn't know that Brotherhood is involved in htat war, but turns out that it isn't a general knowledge and kept secret. Valmor who's said to be their guide (whose guide? The Ful'qa's tribe's Guide?) and the instigator of the War planned to start it up again...but there's a problem. Valmor is supposed to be dead!
Apparently they can only seal him away into four parts in four vessels, each sent into different shrines. Someone is trying to revive Valmor. Telma wonders if Jansen (yeah, that Jansen), Valmor's son, is responsible for it. They need to secure the vessels before those who plots can do so and revive Valmor again. There is a shrine in the north west of Ful'qa tribe.
Notes: So far I've found seven Rojak's fragments. One is outside of Patriarch Cave.
In the shrine, you have to fight 4 fiends. There is a crystal that if you touch it will refresh your HP and MP. I've noticed that the Inn doesn't seem to have a big part in the game, as they can sleep in the inn for free or in the Fort/HQ according to the storyline. Grinding is pretty annoying in this game.
For some unknown reason, perhaps a bug, Scarllet got Judgment spell (mana cost 0) to deliver devastating attack, one hit KO attack. You can use that spell to defeat the Guardians just by using it once. The Yellow Guardian has a Paralyzing Claw attack that can poison you. Got the Royal Crest, it's a useful one, able to heal the party a little bit with mana cost 8. Defeating the Green Guardian will give you a dispel scroll. The third one, Blue Guardian, can be muted and poisoned, I got Wizard Crest from it. Last is Red Guardian (you can fight whichever guardian you want whenever you want). When I tried to mute, poison or confuse it, the spells miss. I don't know if it its status can't be affected, or perhaps it's just a coincidence, but I don't have much patience to find out, so I just use Judgement. Defeat the four fiends and a path, a portal, appears.
Tips:
If you plan to minimize the money to buy armors, you have to take off Scarllet's and Uhra's armors now.
Go inside the portal. You'll get the first vessel.
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